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ASSASSIN'S CREED: UNITY

ROLE

Mission & Quest Designer

DESCRIPTION

Assassin's Creed: Unity, Bievre District Mission Designer for '1000 Stories of Paris'

  • On ACU, I invested heavily into quest design and advanced my scripting knowledge

  • Because of the historical nature of Assassin's Creed games, we had to do extensive research into the French revolution period and make sure that the quests, characters, and stories were believable, challenging, and fun for the player

  • For more details on my role on this project, check out the 'HOME Page'

GAME RELEASE YEAR

2014

DURATION WORKED ON THE PROJECT

June 2013 to December 2014 (1 year & 7 months)

GENRE

Action Adventure & Stealth

PLATFORM

Windows, PS4, Xbox One, Stadia

LEVEL DESIGN (Work in Progress)

VIDEO PLAY THROUGH

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