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FARCRY: PRIMAL

ROLE

World Designer

DESCRIPTION

Farcry: Primal Principal World Designer for Toronto mandate

  • On this project, I had the pleasure of mentoring a Jr. Level Designer

  • I was responsible for making sure which animals, in what density, game state, and in what time of day would spawn in different zones

  • Controlled the mood, weather, placed collectables, and made sure systemic animal to animal interactions would happen naturally

  • For more details on my role on this project, check out the 'HOME Page'

GAME RELEASE YEAR

2016

DURATION WORKED ON THE PROJECT

February 2015 to September 2016 (1 year & 2 months)

GENRE

Action Adventure

PLATFORM

Windows, PS4, Xbox One, Stadia

LEVEL DESIGN (Work in Progress)

VIDEO PLAY THROUGH

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