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FARCRY: PRIMAL
ROLE
World Designer
DESCRIPTION
Farcry: Primal Principal World Designer for Toronto mandate
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On this project, I had the pleasure of mentoring a Jr. Level Designer
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I was responsible for making sure which animals, in what density, game state, and in what time of day would spawn in different zones
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Controlled the mood, weather, placed collectables, and made sure systemic animal to animal interactions would happen naturally
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For more details on my role on this project, check out the 'HOME Page'
GAME RELEASE YEAR
2016
DURATION WORKED ON THE PROJECT
February 2015 to September 2016 (1 year & 2 months)
GENRE
Action Adventure
PLATFORM
Windows, PS4, Xbox One, Stadia










LEVEL DESIGN (Work in Progress)

























VIDEO PLAY THROUGH
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